Friday, 22 October 2010

The mouth

Follow the same method with doing the mouth as above--- pulling out the polygons and bringing the end part to the part to make some depth according to the outline of the whole mouth on the reference pictures.


Back of the head

Continue topology lines for the head area in Photoshop; start with drawing a sphere above the face. Scale the sphere and reduce its segments to match the ones on the face (mask). Convert the sphere to Editable poly and turn on Paint selection. Under the polygon mode, hold down the ctrl button and paint away the areas that I don't need such as the ear.

The basic shape of back of back is like as follow. Then turn on snap tool, which makes it easier to line up two meshes.
 
Ring the edges to collapse them, in order to reduce the segment of the total polygon.


 
After that, create the lower part of the head (including neck) by holding down the shift button and drag the end edge of the existing mesh. Continue doing the same for the rest of the head shape. Modify and collapse vertices if any need.

 
Therefore, the final shapes of the back of head are shown as follows:



The nose

Select the those five edges around the nose and hold down Shift button with the scale tool, the edges are pulled down together, and then under the vertex mode, adjust the vertex as to make a nice and decent nose shape. Collapse tool is applied to merge (more than) two vertices into one.
Use the connect tool to connect the edges by creating the segments and cut tool to cut the polygon into smaller polygons or create a new polygon in order to avoid triangle, as the smooth matters in the further modelling process. Under the polygon mode, choose create button to add two new polygons to fill up the gap of the nose.

 
Adjust the vertices around the nose and then use the Extrude tool to bring up twp polygons as to create the hole of the nose.



After a little more modification, the nose is completed as below:

Pulling out vertices


Afterwards, it is time to pull out all the vertices on the basis of topology lines on the face, so that we give the character some depth. . Also, in order to see the comparison, the mesh needs to be set to be transparent or just easily clicking Alt and X. By combining both front viewport and left viewport, I finally get the following mesh.

 

Use the Symmetry modifier to mirror the right side of the face, and apply Tubosmooth to make the skin look smoother.


Creation of mask


Having the reference picture been set up, it is time to do the modelling part by starting with drawing the lines over the face according to ones on the reference picture. Turn on the Snap tool with Vertex selected, which makes it easy to see the vertices of the points, so that whenever I approach to an existing line, I can snap to the corners that already existed. 


Afterwards, select one of the shapes and Convert it to Editable Poly, under the modifier panel, attach all the rest lines to the chosen one, so that all the lines attach to each other and become one complete surface.

However, the most important step during this process is to Weld all the verticies to creat a nice and continious mesh. As we can see, the number of verticies is differece between before and after.
 

In order to make a straight and clean line to mirror the other side of the face, all the vertices on the X axis need to be on the same line, and so make planar tool is used here to achieve this aspect.
 

Preparation of topology


As the topology lines that I drew in the beginning was not that perfect for a reference picture to work out, which need to form polygons between the lines drawn in 3D Max. Therefore, I spent a few hours more to redo the lines in Photoshop, which looks much clearer than the first one.

As the topology lines that I drew in the beginning was not that perfect for a reference picture to work out, which need to form polygons between the lines drawn in 3D Max. Therefore, I spent a few hours more to redo the lines in Photoshop, which looks much clearer than the first one.



Preparation of photographs

As I forgot to mention this earlier in week one, I am writing down how I prepare my photographs here.
The first step of the head modelling is to take pictures of both front and left view. Use the lens correction under filter to correct the images. Play around with it until I get it straight enough and have symmetry on both sides of the face.
At the end, merge two images together and adjust the position with the ruler (see details in the early note).