Friday 22 October 2010

Pulling out vertices


Afterwards, it is time to pull out all the vertices on the basis of topology lines on the face, so that we give the character some depth. . Also, in order to see the comparison, the mesh needs to be set to be transparent or just easily clicking Alt and X. By combining both front viewport and left viewport, I finally get the following mesh.

 

Use the Symmetry modifier to mirror the right side of the face, and apply Tubosmooth to make the skin look smoother.


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