Friday 22 October 2010

The hair

Again, this part is not covered in the video tutorial and I cope with it under the help of one classmate. The hair itself is basically formed by lots of lines. Therefore, begin with drawing the lines. Make sure that the Initial type and Drag type are both set to Smooth.  Draw several lines for one side and position them on the top of the head. Group them and copy for the other side and then ungroup both groups. Adjust the distances in four viewport. Convert the lines to Editable poly and then attach them together.

 
Create the bangs with lines as well; adjust its shape according to personal preference.

 
Play around with a variety of buttons to give some diversity to the hair, such as the hair count, density, cut length, root thick, tip thick, colours, specular and so on. In particular, the specular is very important when it comes to the rendering part. For instance, if the specular tint is set to white colour, then it will be too bright to see the real colour of the hair but white. Hence, I set it to brown colour as reduce the brightness value when I render it.

 
Finally I end up with having brownish purple colour for my hair and set the hue variation and value variation a bit higher, also, I set the mutant colour to pink for the bangs, by doing so, it gives more contrast and the hair becomes livelier.

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